jueves, 14 de septiembre de 2017

Programa Juego del gato en python

from Tkinter import *
import tkMessageBox
import tkSimpleDialog


def bloq():
   
for i in range(0, 9):
        lisb[i].config(
state="disable")


def inij():
   
for i in range(0, 9):
        lisb[i].config(
state="normal")
        lisb[i].config(
bg="lightgray")
        lisb[i].config(
text="")
        tab[i] =
"N"
   
global nomj1, nomj2  # indica a que variables queremos acceder
   
nomj1 = tkSimpleDialog.askstring("Jugador", "Nombre del jugador 1: ")
    nomj2 = tkSimpleDialog.askstring(
"Jugador", "Nombre del jugador 2: ")
    turj.set(
"Turno: " + nomj1)


def cam(num):
   
global turno, nomj1, nomj2
   
if tab[num] == "N" and turno == 0:
        lisb[num].config(
text="X")
        lisb[num].config(
bg="pink")
        tab[num] =
"X"
       
turno = 1
       
turj.set("Turno: " + nomj2)
   
elif tab[num] == "N" and turno == 1:
        lisb[num].config(
text="O")
        lisb[num].config(
bg="lightblue")
        tab[num] =
"O"
       
turno = 0
       
turj.set("Turno: " + nomj1)
    lisb[num].config(
state="disable")
    verif()


def verif():
   
if (tab[0] == "X" and tab[1] == "X" and tab[2] == "X") or (tab[3] == "X" and tab[4] == "X" and tab[5] == "X") or (
                tab[
6] == "X" and tab[7] == "X" and tab[8] == "X"):
        bloq()
        tkMessageBox.showinfo(
"Ganaste", "Ganaste jugador: " + nomj1)
   
elif (tab[0] == "X" and tab[3] == "X" and tab[6] == "X") or (tab[1] == "X" and tab[4] == "X" and tab[7] == "X") or (
                tab[
2] == "X" and tab[5] == "X" and tab[8] == "X"):
        bloq()
        tkMessageBox.showinfo(
"Ganaste", "Ganaste jugador: " + nomj1)
   
elif (tab[0] == "X" and tab[4] == "X" and tab[8] == "X") or (tab[2] == "X" and tab[4] == "X" and tab[6] == "X"):
        bloq()
        tkMessageBox.showinfo(
"Ganaste", "Ganaste jugador: " + nomj1)
   
elif (tab[0] == "O" and tab[1] == "O" and tab[2] == "O") or (tab[3] == "O" and tab[4] == "O" and tab[5] == "O") or (
                tab[
6] == "O" and tab[7] == "O" and tab[8] == "O"):
        bloq()
        tkMessageBox.showinfo(
"Ganaste", "Ganaste jugador: " + nomj2)
   
elif (tab[0] == "O" and tab[3] == "O" and tab[6] == "O") or (tab[1] == "O" and tab[4] == "O" and tab[7] == "O") or (
                tab[
2] == "O" and tab[5] == "O" and tab[8] == "O"):
        bloq()
        tkMessageBox.showinfo(
"Ganaste", "Ganaste jugador: " + nomj2)
   
elif (tab[0] == "O" and tab[4] == "O" and tab[8] == "O") or (tab[2] == "O" and tab[4] == "O" and tab[6] == "O"):
        bloq()
        tkMessageBox.showinfo(
"Ganaste", "Ganaste jugador: " + nomj2)


ven = Tk()
ven.geometry(
"370x460")
ven.title(
"Juego del gato")
turno =
0

nomj1 = ""
nomj2 = ""

lisb = []
tab = []
turj = StringVar()

for i in range(0, 9):
    tab.append(
"N")

b0 = Button(ven,
width=9, height=3, relief=SOLID, command=lambda: cam(0))
lisb.append(b0)
b0.place(
x=50, y=50)
b1 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(1))
lisb.append(b1)
b1.place(
x=150, y=50)
b2 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(2))
lisb.append(b2)
b2.place(
x=250, y=50)
b3 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(3))
lisb.append(b3)
b3.place(
x=50, y=150)
b4 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(4))
lisb.append(b4)
b4.place(
x=150, y=150)
b5 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(5))
lisb.append(b5)
b5.place(
x=250, y=150)
b6 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(6))
lisb.append(b6)
b6.place(
x=50, y=250)
b7 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(7))
lisb.append(b7)
b7.place(
x=150, y=250)
b8 = Button(ven,
width=9, height=3, relief=SOLID,  command=lambda: cam(8))
lisb.append(b8)
b8.place(
x=250, y=250)
tue = Label(ven,
textvariable=turj).place(x=140, y=10)
bini = Button(ven,
bg='pink', fg='black', text='Iniciar juego', width=20, height=2,
             
command=inij).place(x=130, y=360)
bloq()

linea = Canvas(ven,
width=310, height=10)
linea.place(
x=30, y=120)
linea.create_line(
310, 0, 0, 0, width=25, fill='purple')
l2 = Canvas(ven,
width=310, height=10)
l2.place(
x=30, y=220)
l2.create_line(
310, 0, 0, 0, width=25, fill='purple')
l3 = Canvas(ven,
width=10, height=310)
l3.place(
x=130, y=25)
l3.create_line(
0, 310, 0, 0, width=25, fill='purple')
l4 = Canvas(ven,
width=10, height=310)
l4.place(
x=230, y=25)
l4.create_line(
0, 310, 0, 0, width=25, fill='purple')

ven.mainloop()

  

No hay comentarios.:

Publicar un comentario

Conclusión   del equipo #1: Puertos paralelos  Un puerto paralelo es una interfaz entre un ordenador y un periférico. El puerto paralelo ...